May 29, 2003

My Score, 33%

The Geek Test

May 21, 2003

The Pollitical Economy of American Punk

Maximum False Consciousness

All work is honorable, yet art is just a job,
Let me spend a paycheck on a beer
No heroes no, no leaders, no artists, no gods
I'm a worker, you're a worker,
Would you like to be a worker too?
-- The New Bomb Turks, 'Born Toulouse-Lautrec,' 1992

The Cold War defense buildup created the economic infrastructure and cultural imperatives that gave birth to rock'n'roll. The affluence of the permanent wartime economy of the post-war period provided the largest generation in American history with the purchasing power to make rock the quintessential feature of modern mass culture, providing it with hegemonic possibilities lacking in all cultural mediums, except television. By the height of the war in Vietnam, the recording industry's productive output reached an all time high that was not approximated again until Billboard magazine changed the surveying system by which it calculated the progress of new releases, and Nirvana and Pearl Jam reached the top of the charts in early 1992.

Full Text
From Bad Subjects

May 20, 2003

Quote

The two most common elements in the universe are hydrogen and stupidity.
-- Read by Andy Glick a software book sometime in his life, which
-- narrows it down to a few thousand possibilities.

More Stupidity Quotes

May 7, 2003

Blogging APIs

A review of Blogging APIs by Diego Duval

May 6, 2003

Principia Cybernetica

Welcome to Principia Cybernetica Web

Principia Cybernetica tries to tackle age-old philosophical questions with the help of the most recent cybernetic theories and technologies.

May 2, 2003

The Metaphysics of Virtual Reality

Erotic Ontology of Cyberspace

My approach to cyberspace passes first through the ancient idealism of Plato and moves onward through the modern metaphysics of Leibniz. By connecting with intellectual precedents and prototypes, we can enrich our self-understanding and make cyberspace function as a more useful metaphysical laboratory.

For Gibson, cyber entities appear under the sign of Eros. The fictional characters of Neuromancer experience the computer matrix--cyberspace--as a place of rapture and erotic intensity, of powerful desire and even self-submission. In the matrix, things attain a supervivid hyper-reality. Ordinary experience seems dull and unreal by comparison. Case, the data wizard of Neuromancer, awakens to an obsessive Eros that drives him back again and again to the information network:

A year [in Japan] and he still dreamed of cyberspace, hope fading nightly.... [S]till he'd see the matrix in his sleep, bright lattices of logic unfolding across that colorless void.... [H]e was no [longer] console man, no cyberspace cowboy.... But the dreams came on in the Japanese night like livewire voodoo, and he'd cry for it, cry in his sleep, and wake alone in the dark, curled in his capsule in some coffin hotel, his hands clawed into the bedslab, . . . trying to reach the console that wasn't there.[1]

The sixteenth-century Spanish mystics John of the Cross and Teresa of Avila used a similar point of reference. Seeking words to connote the taste of spiritual divinity, they reached for the language of sexual ecstasy. They wrote of the breathless union of meditation in terms of the ecstatic blackout of consciousness, the llama de amor viva piercing the interior center of the soul like a white-hot arrow, the cauterio suave searing through the dreams of the dark night of the soul.

From The Metaphysics of Virtual Reality, by Michael Heim, Oxford University Press